War in the Pacific: The Campaign Against Imperial Japan, 1941-45 (1978)
Czas gry: 360
Min. wiek: 12
Gracze: 1 - 6
Wydawca: SPI (Simulations Publications, Inc.), Hobby Japan
Projektanci: Edward Curran, Jim Dunnigan, Irad B. Hardy, Tom Walczyk
Artyści: Redmond A. Simonsen
Mechaniki: Simulation, Dice Rolling, Hexagon Grid
Min. wiek: 12
Gracze: 1 - 6
Wydawca: SPI (Simulations Publications, Inc.), Hobby Japan
Projektanci: Edward Curran, Jim Dunnigan, Irad B. Hardy, Tom Walczyk
Artyści: Redmond A. Simonsen
Mechaniki: Simulation, Dice Rolling, Hexagon Grid
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War in the Pacific – The Campaign Against Imperial Japan, 1941-45 is a multi-level simulation of the Pacific Theater of Operations during World War Two. The game enables players to recreate the entire course of the war, from the opening Japanese attack on December 7, 1941 to the climactic Allied assaults in the closing days of 1945.
This Monster sized game simulates the conflict in the Pacific on a seven section map representing some 30% of the globe, across which cardboard playing pieces move and engage in combat through an hexagonal grid, which functions much like a chessboard in regulating movement.
Game components:
Rules booklet (56 pages)
Scenarios booklet (12 pages)
Two charts and tables booklets (16 pages)
3,200 die-cut playing pieces
Seven 22" x 34" colored soft map sheets
Playing aids, displays and cycle tracks
Air/Surface Tactical Display
Allied Air Display
Allied Game Turn/Cycle Record Track
Allied General Record Track
Allied Naval Task Force Display
Allied Off-Map Movement Display
Japanese Air Display
Japanese Game-Turn/Cycle Record Track
Japanese General Record Track
Japanese Naval Task Force Display
2 Dice
2 Plastic trays for playing piece storage
Errata (as of December 1978)
Level Of Complexity: Very High
Average Playing Time: 6 hours (Midway scenario) to 200+ hours
This Monster sized game simulates the conflict in the Pacific on a seven section map representing some 30% of the globe, across which cardboard playing pieces move and engage in combat through an hexagonal grid, which functions much like a chessboard in regulating movement.
Game components:
Rules booklet (56 pages)
Scenarios booklet (12 pages)
Two charts and tables booklets (16 pages)
3,200 die-cut playing pieces
Seven 22" x 34" colored soft map sheets
Playing aids, displays and cycle tracks
Air/Surface Tactical Display
Allied Air Display
Allied Game Turn/Cycle Record Track
Allied General Record Track
Allied Naval Task Force Display
Allied Off-Map Movement Display
Japanese Air Display
Japanese Game-Turn/Cycle Record Track
Japanese General Record Track
Japanese Naval Task Force Display
2 Dice
2 Plastic trays for playing piece storage
Errata (as of December 1978)
Level Of Complexity: Very High
Average Playing Time: 6 hours (Midway scenario) to 200+ hours
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